Experiments, musings, and roads less taken.
2021
Interactive experiences created in Chuck and Unity
2024
Interventions in Gent with Vincent Rennie and Leo De Causmaecker made using biomaterials from invasive Japanese Knotweed
2023
An instrument that encourages musical co-creation between microorganisms (bacteria, fungi, plants and their associated symbioses) and the human performer.
2023
Physical and VR installation exploring connections between human and natural systems through points at the junction of both worlds.
2022 - Ongoing
Using light as a sculptural medium for 3D zoetrope animations.
2022
Design fiction with Donald Swen and Adi Sidapara on AI for facilitating physical activity through social bonds. Concepted pre ChatGPT era.
2021
Industrial design and manufacturing of a copper lamp for the collection and preservation of flora
2021
For my master's program, we were tasked with communicating each other's moonshot vision. This is a poster I created for my friend Stan.
2020 - Ongoing
A way of improving my birding abilities and to admire the beauty of various avian species
2020
An interactive and immersive duo art exhibit with Julia Rue. Made with Processing, lots of mesh fabric, projectors, and Xbox Kinects.
2018
Generative artwork based on firefly mating rituals
2017
A timer that counts down on daily emotional buildup
2017
Augmented reality mural for the Borderline Mural Project at MIT
2015
A multimedia series capturing the liminal space and stillness of moments in wait
Machined compass generated from the coordinates of all the places I've called home. Dwell as in the state the CNC is in at rest, a dwelling place, or a moment of lingering. It serves as homing grounds, both a wayfinder for explorations and an anchor for journeys taken - matched to the traces left by the CNC.
Data visualization introducing lay bird enthusiasts to seasonal bird migration patterns and calls
Creating a more informed and relaxed commute on the MBTA. Journey mapping and service design for the Red Line.
HackMIT is MIT’s premier, entirely student organized hackathon, with 1000+ hackers, mentors, and sponsors from all over the world. I was part of the organizing team and led branding and marketing for HackMIT in 2017 and 2018, as well as its high school edition, Blueprint.